I came up with a neat idea for making an aquarium.
There are a few tutorials I've found that teach the roundish tabletop
goldfish type, but I have not found any up against a wall types.
I mentally planned how I'd do it and started. I made
the front pane (that's closest to us), duplicated and moved it. Then I
made the back (wall), duplicated and move it...connecting my vector
nodes by dragging them. Next I drew in the stand, added the water, tubed
in a few water things (rock, grass, anenome, and searhorses). EWWWWWWW
what happened? It looks OFF!
Ok this time I'll do it the smart way...I drew out a
simple graph with 1pixel lines spaced every 50 pixels, duplicated and
rotated 90%, then merged both so I had a square graph. Next I rotated
the entire graph 45%. I used that to make aquarium ver2. EWWWWWW it
looks just like the first...rats!
I recalled seeing a tutorial online that drew a
perspective scenic view and they made this weird multi-angled graph. I
decided to make one and try for ver3 with that graph. Boy that graph
took a LONG time to make, getting all the lines to match up (which they
don't but are really really close, close enough to get what I want
anwyay).
Ok finished graph finally and was burning to try ver3
to see if things do get smaller when they're in the background (even if
they are only a little into the background).
Drew front, duplicated and drug it to a corresponding
block on back wall.....hmmm it's too big according to that block...so I
matched it up to the block on back wall. Next came side wall (back
panel) and I matched it up to the corners of front and back. Hmmmm,
these aren't 45% like I'd thought (not sure of exact angle but was
obvious to the eye). After matching up side wall...duplicated it and
drug into place (main room view) and it didn't match (natch). Aligned
the new corners and VOILA! It looked GREAT! Finished it up with water
and tubes.
Let's
get started.......

I am rating this tutorial with a double rating. The
vectors are pretty easy but I used point-to-point line to make them and
they're not covered that much by other tutorials. Also the alignment of
the angles with the graph is a challenge to understand at first (but
well worth the investment when you think of all the other things you'll
be able to make after understanding 3d angled views (perspective,
orthoganol, vanishing points are some good search terms).
Arizona
Kate's One Point Perspective Tutorial
teaches orthoganol veiw
from a one point perspective too.
shreelaNOSPAM@direcway.com